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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-01-10 08:37:41 +0100
committerGitHub <noreply@github.com>2022-01-10 08:37:41 +0100
commit4e5969c6f012cc43a98159d8c578063883395b90 (patch)
tree0a2e0002fbed6521d7153ae638ee08bfaf996bdd /doc/classes/MultiMeshInstance2D.xml
parentdbaa9273eebda2f8c62798d1faedefb94c98af6f (diff)
parentd8560744883584f220a20d66879162c902726a27 (diff)
Merge pull request #56656 from skyace65/NormalMap
Fix normal map description
Diffstat (limited to 'doc/classes/MultiMeshInstance2D.xml')
-rw-r--r--doc/classes/MultiMeshInstance2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 328ddff0eb..be01d96b5d 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -15,7 +15,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
- [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.