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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-29 12:38:01 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-30 13:58:07 +0200 |
commit | c6cea6e9b372f403a5906813bf5db8583d747d06 (patch) | |
tree | e34ffb412701b436f44feedd3f317d0e1e84afa9 /doc/classes/MultiMesh.xml | |
parent | 82604195b4c2c80777f7ecaa547194c6a208e8cf (diff) |
doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
Diffstat (limited to 'doc/classes/MultiMesh.xml')
-rw-r--r-- | doc/classes/MultiMesh.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index d0b9a04824..295f23a92c 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -114,22 +114,22 @@ </method> </methods> <members> - <member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat"> + <member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat" default="0"> Format of colors in color array that gets passed to shader. </member> - <member name="custom_data_format" type="int" setter="set_custom_data_format" getter="get_custom_data_format" enum="MultiMesh.CustomDataFormat"> + <member name="custom_data_format" type="int" setter="set_custom_data_format" getter="get_custom_data_format" enum="MultiMesh.CustomDataFormat" default="0"> Format of custom data in custom data array that gets passed to shader. </member> - <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count"> + <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0"> Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> Mesh to be drawn. </member> - <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat"> + <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0"> Format of transform used to transform mesh, either 2D or 3D. </member> - <member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count"> + <member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count" default="-1"> Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers. </member> </members> |