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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-10-15 10:19:20 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-10-15 10:19:20 +0200
commit6975bd106ab79cd344a27b27434fb6497bed3564 (patch)
tree322012fbc334ea7e0806de9f7b964548e9285f0a /doc/classes/MultiMesh.xml
parent075a8baa363e1048b31647298d7116b720511096 (diff)
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
This closes https://github.com/godotengine/godot-docs/issues/4273.
Diffstat (limited to 'doc/classes/MultiMesh.xml')
-rw-r--r--doc/classes/MultiMesh.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index e1b3ffa2e4..6ebfc946dc 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -65,7 +65,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
- Sets the color of a specific instance.
+ Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors.
For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material.
</description>
</method>