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authorHolger Dammertz <holger.dammertz@googlemail.com>2019-09-22 18:53:38 +0200
committerHolger Dammertz <holger.dammertz@googlemail.com>2019-09-22 18:53:38 +0200
commit94b0240767597c23548684663f76f0b2d01fc0e4 (patch)
tree0ba81c912e3d2cd3e477b6c70e7a3fc34fa785cf /doc/classes/MeshTexture.xml
parent2e065d8ad07bb20fede0d0c0b2d33d6628033024 (diff)
fix gles2 broken panorama sky on oculus quest
This fixes an issue that was fixed for gles3 in #31419 but not applied to gles2. The fix consists of using a constant scale for cube_normal of -1.0 instead of -1000000. It results in broken panorama rendering on the oculus quest (see https://github.com/GodotVR/godot_oculus_mobile/issues/29)
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