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author | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-09-22 18:53:38 +0200 |
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committer | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-09-22 18:53:38 +0200 |
commit | 94b0240767597c23548684663f76f0b2d01fc0e4 (patch) | |
tree | 0ba81c912e3d2cd3e477b6c70e7a3fc34fa785cf /doc/classes/MeshTexture.xml | |
parent | 2e065d8ad07bb20fede0d0c0b2d33d6628033024 (diff) |
fix gles2 broken panorama sky on oculus quest
This fixes an issue that was fixed for gles3 in #31419 but not applied
to gles2. The fix consists of using a constant scale for cube_normal of -1.0
instead of -1000000. It results in broken panorama rendering on the
oculus quest (see https://github.com/GodotVR/godot_oculus_mobile/issues/29)
Diffstat (limited to 'doc/classes/MeshTexture.xml')
0 files changed, 0 insertions, 0 deletions