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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-01-23 13:44:43 +0100
committerGitHub <noreply@github.com>2020-01-23 13:44:43 +0100
commite7e8318546cef3aa482d71c5b0ddd5a664e241eb (patch)
treee98c50d05635bceb6957cc5c4cfb5e812cc95ff8 /doc/classes/MeshInstance2D.xml
parente7947c81d6a84949d1a3d261c9599cb746160c85 (diff)
parentba177ccaecb91c3800e220272864dfb5c23958e7 (diff)
Merge pull request #35465 from akien-mga/doc-various-fixes
doc: Misc updates for AnimationNode* and others
Diffstat (limited to 'doc/classes/MeshInstance2D.xml')
-rw-r--r--doc/classes/MeshInstance2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index 7f1466ccf6..467652a4cc 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -4,7 +4,7 @@
Node used for displaying a [Mesh] in 2D.
</brief_description>
<description>
- Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
+ Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>