diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-23 11:14:14 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-23 12:37:33 +0100 |
commit | ba177ccaecb91c3800e220272864dfb5c23958e7 (patch) | |
tree | 8eadc7fb7365c2863fa2536f6a6db68d82588ec6 /doc/classes/MeshInstance2D.xml | |
parent | 46820527dea1fb238edbc1137f3173750e053ece (diff) |
doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
Diffstat (limited to 'doc/classes/MeshInstance2D.xml')
-rw-r--r-- | doc/classes/MeshInstance2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 7f1466ccf6..467652a4cc 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -4,7 +4,7 @@ Node used for displaying a [Mesh] in 2D. </brief_description> <description> - Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". + Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> |