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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-14 18:26:41 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-14 19:02:07 +0100 |
commit | 02ffc59270f48dc2ea52ae911bbcb80cf15168cf (patch) | |
tree | 67f21d889759d95e4ff1dc954b9b1c969324d040 /doc/classes/MeshInstance.xml | |
parent | 6f884cc88409fa1eb25b95f0fe91fc848c1b1481 (diff) |
GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.
It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.
Fixes #24466.
Diffstat (limited to 'doc/classes/MeshInstance.xml')
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