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authorRémi Verschelde <rverschelde@gmail.com>2020-12-04 15:54:48 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-12-04 22:28:08 +0100
commit1a001ad964c65bf4a89f28d3f4a779167d821296 (patch)
tree748e9cebe17882d1f7a03ecb03de032c506d4202 /doc/classes/MeshDataTool.xml
parent3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff)
doc: Sync classref with current source
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
Diffstat (limited to 'doc/classes/MeshDataTool.xml')
-rw-r--r--doc/classes/MeshDataTool.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index e107b1a108..d4157dd4c9 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -169,8 +169,8 @@
<return type="int">
</return>
<description>
- Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is [code]2[/code].
- See [enum ArrayMesh.ArrayFormat] for a list of format flags.
+ Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant Mesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant Mesh.ARRAY_FORMAT_NORMAL] is [code]2[/code].
+ See [enum Mesh.ArrayFormat] for a list of format flags.
</description>
</method>
<method name="get_material" qualifiers="const">