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authorreduz <reduzio@gmail.com>2022-03-14 15:52:03 +0100
committerreduz <reduzio@gmail.com>2022-03-15 18:39:31 +0100
commit8b547331bec150b682fda94da1568fbcbda689ba (patch)
tree49159fd03ccc81cbfc2b4c6a70d1b7f1ac9cc5a1 /doc/classes/Mesh.xml
parent41edfc88a3f82e643ad3f4613de7a787a00ee68a (diff)
Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
Diffstat (limited to 'doc/classes/Mesh.xml')
-rw-r--r--doc/classes/Mesh.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index e4116cddfe..2b24901fe2 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -176,7 +176,7 @@
</method>
</methods>
<members>
- <member name="lightmap_size_hint" type="Vector2i" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint" default="Vector2i(0, 0)">
+ <member name="lightmap_size_hint" type="Vector2i" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
Sets a hint to be used for lightmap resolution.
</member>
</members>