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authorreduz <reduzio@gmail.com>2022-03-10 08:17:38 +0100
committerreduz <reduzio@gmail.com>2022-03-10 12:28:11 +0100
commit6f51eca1e3045571ccc68414a922e8b0229111f0 (patch)
tree8aee693d8f1972009c5788f34fcebfd6c681e9e1 /doc/classes/Mesh.xml
parent741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff)
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'doc/classes/Mesh.xml')
-rw-r--r--doc/classes/Mesh.xml83
1 files changed, 83 insertions, 0 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index c5bfdcecd2..e4116cddfe 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -13,6 +13,89 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="_get_aabb" qualifiers="virtual const">
+ <return type="AABB" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_blend_shape_count" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_blend_shape_name" qualifiers="virtual const">
+ <return type="StringName" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_surface_count" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_blend_shape_name" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="name" type="StringName" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_array_index_len" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_array_len" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_arrays" qualifiers="virtual const">
+ <return type="Array" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_blend_shape_arrays" qualifiers="virtual const">
+ <return type="Array" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_format" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_lods" qualifiers="virtual const">
+ <return type="Dictionary" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_material" qualifiers="virtual const">
+ <return type="Material" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_primitive_type" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_set_material" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="material" type="Material" />
+ <description>
+ </description>
+ </method>
<method name="create_convex_shape" qualifiers="const">
<return type="Shape3D" />
<argument index="0" name="clean" type="bool" default="true" />