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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-07 12:14:12 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-07 12:14:12 -0700
commit1de995ae9911fdc3ce609a8c8f84e023531ea6bc (patch)
tree33009cadf51d6add3d56772b238d196e35594ba9 /doc/classes/Mesh.xml
parent56d712686496845cab3bfd6a6ed67e4efc2c39d5 (diff)
Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
Diffstat (limited to 'doc/classes/Mesh.xml')
-rw-r--r--doc/classes/Mesh.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 3bbdfbe62e..2cc0bd2ef9 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -16,8 +16,14 @@
<method name="create_convex_shape" qualifiers="const">
<return type="Shape3D">
</return>
+ <argument index="0" name="clean" type="bool" default="true">
+ </argument>
+ <argument index="1" name="simplify" type="bool" default="false">
+ </argument>
<description>
Calculate a [ConvexPolygonShape3D] from the mesh.
+ If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
+ If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
</description>
</method>
<method name="create_outline" qualifiers="const">