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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 11:09:17 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 11:14:04 +0200 |
commit | 5d9e996f682e4d6c54c0cdce06d68abb2fb4193f (patch) | |
tree | f4e77be1a36c53e8e006efe714323dea69079370 /doc/classes/MainLoop.xml | |
parent | efcf0d88e47f6c0dc18746da46bba70b3bfa1f2c (diff) |
Use opaque rendering pipeline for alpha hash materials
This has several benefits:
- Transparency sorting issues inherent to alpha blending no longer occur.
- Alpha hash materials can now cast shadows (also works with
GeometryInstance3D Transparency's property for alpha hash materials).
- Higher performance.
Diffstat (limited to 'doc/classes/MainLoop.xml')
0 files changed, 0 insertions, 0 deletions