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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-04-19 13:27:18 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-04-22 12:08:46 +0300
commitbe611c1c0592d4aaa9c58f227a9c33301acd544b (patch)
treec304cf5c4fe0ebd33a4f361f3c1b10c5b74f1da1 /doc/classes/LinkButton.xml
parentf4b0c7a1ea8d86c1dfd96478ca12ad1360903d9d (diff)
Implement Label3D node.
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
Diffstat (limited to 'doc/classes/LinkButton.xml')
-rw-r--r--doc/classes/LinkButton.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index 3b03d86644..ba80504caf 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -36,7 +36,7 @@
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</member>
- <member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="Control.StructuredTextParser" default="0">
+ <member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0">
Set BiDi algorithm override for the structured text.
</member>
<member name="structured_text_bidi_override_options" type="Array" setter="set_structured_text_bidi_override_options" getter="get_structured_text_bidi_override_options" default="[]">