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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-13 16:09:31 +0200
committerGitHub <noreply@github.com>2022-06-13 16:09:31 +0200
commit2dde83a226126b32a586b8d6baed86d070ef6768 (patch)
tree4df96c3288c05d8c6a769b151d022bf0f7ed7d15 /doc/classes/LightmapperRD.xml
parent6246240141f592d1f095d1f63898a9f9544d721f (diff)
parent60029e9eb836dfb8063dc36508ca53b681c33cda (diff)
Merge pull request #61915 from Calinou/doc-lightmapgi
Diffstat (limited to 'doc/classes/LightmapperRD.xml')
-rw-r--r--doc/classes/LightmapperRD.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/LightmapperRD.xml b/doc/classes/LightmapperRD.xml
index 29d95244ce..e4b68a7ef8 100644
--- a/doc/classes/LightmapperRD.xml
+++ b/doc/classes/LightmapperRD.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="LightmapperRD" inherits="Lightmapper" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ The built-in GPU-based lightmapper for use with [LightmapGI].
</brief_description>
<description>
+ LightmapperRD ("RD" stands for [RenderingDevice]) is the built-in GPU-based lightmapper for use with [LightmapGI]. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
+ [b]Note:[/b] Only usable when using the Vulkan backend (Clustered or Mobile), not OpenGL.
</description>
<tutorials>
</tutorials>