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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-13 16:09:31 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-13 16:09:31 +0200 |
commit | 2dde83a226126b32a586b8d6baed86d070ef6768 (patch) | |
tree | 4df96c3288c05d8c6a769b151d022bf0f7ed7d15 /doc/classes/LightmapperRD.xml | |
parent | 6246240141f592d1f095d1f63898a9f9544d721f (diff) | |
parent | 60029e9eb836dfb8063dc36508ca53b681c33cda (diff) |
Merge pull request #61915 from Calinou/doc-lightmapgi
Diffstat (limited to 'doc/classes/LightmapperRD.xml')
-rw-r--r-- | doc/classes/LightmapperRD.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/LightmapperRD.xml b/doc/classes/LightmapperRD.xml index 29d95244ce..e4b68a7ef8 100644 --- a/doc/classes/LightmapperRD.xml +++ b/doc/classes/LightmapperRD.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="LightmapperRD" inherits="Lightmapper" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + The built-in GPU-based lightmapper for use with [LightmapGI]. </brief_description> <description> + LightmapperRD ("RD" stands for [RenderingDevice]) is the built-in GPU-based lightmapper for use with [LightmapGI]. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable. + [b]Note:[/b] Only usable when using the Vulkan backend (Clustered or Mobile), not OpenGL. </description> <tutorials> </tutorials> |