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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-24 22:55:14 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-25 15:17:35 +0100
commitb1a295b739eb056557e9f2fe47ac80be6cc6d79d (patch)
treebc99029840febd9b84addbf366f8cfd66af314ba /doc/classes/LightmapGI.xml
parent4dc8214831d1617e7f5f06e8294fb37ea23dae59 (diff)
Implement distance fade properties in OmniLight3D and SpotLight3D
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable.
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