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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-01-15 11:14:51 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-01-15 11:14:51 +0100
commit60d235622d13b8126001e61da096ca48244c2733 (patch)
tree7f013580e878bee1ce0d1da2c34611e0bc5c3fe6 /doc/classes/LightOccluder2D.xml
parent1f7846abf8e2c3ec132426ef4d9c785297614244 (diff)
Don't reset MultiplayerAPI when setting same peer.
A GDScript call to: `multiplayer.network_peer.some_prop = true` seems to transalte to: ``` var temp = multiplayer.network_peer temp.some_prop = true multiplayer.network_peer = temp ``` Which caused the MultiplayerAPI to be resetted. The call to set_network_peer is now ignored if the peer that's beeing set is the same as the currently set one.
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