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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-01 16:28:48 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-01 16:28:48 +0200 |
commit | 9000e596502c45b5611768efcd30e76556209717 (patch) | |
tree | 486b63209cbade48aadd9792710d4b685c688928 /doc/classes/Light3D.xml | |
parent | 2fc3c5bb9f0250cb5caecb79f8dc00c100d1e189 (diff) | |
parent | 372136fe75e9f042d2284bae46d2879950f4d399 (diff) |
Merge pull request #40016 from akien-mga/environment-code-cleanup
Environment: Refactor code for readability + more
Diffstat (limited to 'doc/classes/Light3D.xml')
-rw-r--r-- | doc/classes/Light3D.xml | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index dda6faa80a..6979efa569 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -148,12 +148,9 @@ Light is ignored when baking. [b]Note:[/b] Hiding a light does [i]not[/i] affect baking. </constant> - <constant name="BAKE_INDIRECT" value="1" enum="BakeMode"> - Only indirect lighting will be baked (default). + <constant name="BAKE_DYNAMIC" value="1" enum="BakeMode"> </constant> - <constant name="BAKE_ALL" value="2" enum="BakeMode"> - Both direct and indirect light will be baked. - [b]Note:[/b] You should hide the light if you don't want it to appear twice (dynamic and baked). + <constant name="BAKE_STATIC" value="2" enum="BakeMode"> </constant> </constants> </class> |