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author | George Marques <george@gmarqu.es> | 2021-02-09 11:33:35 -0300 |
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committer | George Marques <george@gmarqu.es> | 2021-02-09 11:33:35 -0300 |
commit | 66ed69edb393492dc32c0c272707de2303dc4307 (patch) | |
tree | 2de8b317721b360897de944e927d17e4bcb21072 /doc/classes/Light3D.xml | |
parent | df9c98e107b19fc50bc5ae9f7ed624d693c0fb32 (diff) |
Further changes to GDNative API
- Moved Variant struct definition to its own file so it can be used
without include cycles (like on Dictionary).
- Add `index` operator function so bindings like C++ can implement the
operator[] overload (which needs a reference to the actual value).
- Added missing new/destroy functions to Vector3i array.
- Added print error/warning functions as helpers so bindings can print
messages in the same manner as Godot itself does.
Diffstat (limited to 'doc/classes/Light3D.xml')
0 files changed, 0 insertions, 0 deletions