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authorGeorge Marques <george@gmarqu.es>2021-02-09 11:33:35 -0300
committerGeorge Marques <george@gmarqu.es>2021-02-09 11:33:35 -0300
commit66ed69edb393492dc32c0c272707de2303dc4307 (patch)
tree2de8b317721b360897de944e927d17e4bcb21072 /doc/classes/Light3D.xml
parentdf9c98e107b19fc50bc5ae9f7ed624d693c0fb32 (diff)
Further changes to GDNative API
- Moved Variant struct definition to its own file so it can be used without include cycles (like on Dictionary). - Add `index` operator function so bindings like C++ can implement the operator[] overload (which needs a reference to the actual value). - Added missing new/destroy functions to Vector3i array. - Added print error/warning functions as helpers so bindings can print messages in the same manner as Godot itself does.
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