diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-22 01:04:47 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-27 22:30:19 +0200 |
commit | f7f6115f7627df24a08a9a0882b2f573cc838eb1 (patch) | |
tree | 03fd75145084c88702dbbb7e54c42c7c02d54fa6 /doc/classes/Light2D.xml | |
parent | 538c8eec15d72b67e102f47f9df7624c29d14607 (diff) |
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
Diffstat (limited to 'doc/classes/Light2D.xml')
-rw-r--r-- | doc/classes/Light2D.xml | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index a83b48da88..1d7ccb020e 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -4,7 +4,8 @@ Casts light in a 2D environment. </brief_description> <description> - Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask. + Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). + [b]Note:[/b] Light2D can also be used as a mask. </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> @@ -25,7 +26,7 @@ The Light2D's energy value. The larger the value, the stronger the light. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode"> - The Light2D's mode. See MODE_* constants for values. + The Light2D's mode. See [code]MODE_*[/code] constants for values. </member> <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset"> The offset of the Light2D's [code]texture[/code]. @@ -58,7 +59,7 @@ If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code]. </member> <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter"> - Shadow filter type. Use [enum ShadowFilter] constants as values. Default value: [constant SHADOW_FILTER_NONE]. + Shadow filter type. See [enum ShadowFilter] for possible values. Default value: [constant SHADOW_FILTER_NONE]. </member> <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth"> Smoothing value for shadows. |