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authorRémi Verschelde <rverschelde@gmail.com>2019-06-29 15:24:23 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-30 13:58:07 +0200
commitb9aa13e5917b45a540e92e50b81f7bc923e493d1 (patch)
tree650e22aebcba0709de6c8f6d75542af631c72088 /doc/classes/Light2D.xml
parentc6cea6e9b372f403a5906813bf5db8583d747d06 (diff)
doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
Diffstat (limited to 'doc/classes/Light2D.xml')
-rw-r--r--doc/classes/Light2D.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 78fd6eeaa8..88ad371983 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -17,10 +17,10 @@
The Light2D's [Color].
</member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
- If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code].
+ If [code]true[/code], Light2D will only appear when editing the scene.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
- If [code]true[/code], Light2D will emit light. Default value: [code]true[/code].
+ If [code]true[/code], Light2D will emit light.
</member>
<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
The Light2D's energy value. The larger the value, the stronger the light.
@@ -38,28 +38,28 @@
The layer mask. Only objects with a matching mask will be affected by the Light2D.
</member>
<member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max" default="0">
- Maximum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
+ Maximum layer value of objects that are affected by the Light2D.
</member>
<member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min" default="0">
- Minimum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
+ Minimum layer value of objects that are affected by the Light2D.
</member>
<member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max" default="1024">
- Maximum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]1024[/code].
+ Maximum [code]z[/code] value of objects that are affected by the Light2D.
</member>
<member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min" default="-1024">
- Minimum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]-1024[/code].
+ Minimum [code]z[/code] value of objects that are affected by the Light2D.
</member>
<member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size" default="2048">
- Shadow buffer size. Default value: [code]2048[/code].
+ Shadow buffer size.
</member>
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 0 )">
[Color] of shadows cast by the Light2D.
</member>
<member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled" default="false">
- If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
+ If [code]true[/code], the Light2D will cast shadows.
</member>
<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter" default="0">
- Shadow filter type. See [enum ShadowFilter] for possible values. Default value: [constant SHADOW_FILTER_NONE].
+ Shadow filter type. See [enum ShadowFilter] for possible values.
</member>
<member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth" default="0.0">
Smoothing value for shadows.