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authorRémi Verschelde <rverschelde@gmail.com>2019-06-29 15:24:23 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-30 13:58:07 +0200
commitb9aa13e5917b45a540e92e50b81f7bc923e493d1 (patch)
tree650e22aebcba0709de6c8f6d75542af631c72088 /doc/classes/Light.xml
parentc6cea6e9b372f403a5906813bf5db8583d747d06 (diff)
doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
Diffstat (limited to 'doc/classes/Light.xml')
-rw-r--r--doc/classes/Light.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml
index d95761f097..64d8442180 100644
--- a/doc/classes/Light.xml
+++ b/doc/classes/Light.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
- If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value: [code]false[/code].
+ If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
</member>
<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode" default="1">
The light's bake mode. See [enum BakeMode].
@@ -31,7 +31,7 @@
Secondary multiplier used with indirect light (light bounces). This works on both [BakedLightmap] and [GIProbe].
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
- If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code].
+ If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
</member>
<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light.
@@ -46,7 +46,7 @@
Attempts to reduce [member shadow_bias] gap.
</member>
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
- If [code]true[/code], the light will cast shadows. Default value: [code]false[/code].
+ If [code]true[/code], the light will cast shadows.
</member>
<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false">
</member>