diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-29 15:24:23 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-30 13:58:07 +0200 |
commit | b9aa13e5917b45a540e92e50b81f7bc923e493d1 (patch) | |
tree | 650e22aebcba0709de6c8f6d75542af631c72088 /doc/classes/Light.xml | |
parent | c6cea6e9b372f403a5906813bf5db8583d747d06 (diff) |
doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
Diffstat (limited to 'doc/classes/Light.xml')
-rw-r--r-- | doc/classes/Light.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index d95761f097..64d8442180 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -13,7 +13,7 @@ </methods> <members> <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false"> - If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value: [code]false[/code]. + If [code]true[/code], the light only appears in the editor and will not be visible at runtime. </member> <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode" default="1"> The light's bake mode. See [enum BakeMode]. @@ -31,7 +31,7 @@ Secondary multiplier used with indirect light (light bounces). This works on both [BakedLightmap] and [GIProbe]. </member> <member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false"> - If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. + If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. </member> <member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5"> The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light. @@ -46,7 +46,7 @@ Attempts to reduce [member shadow_bias] gap. </member> <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false"> - If [code]true[/code], the light will cast shadows. Default value: [code]false[/code]. + If [code]true[/code], the light will cast shadows. </member> <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false"> </member> |