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author | Aaron Franke <arnfranke@yahoo.com> | 2019-01-18 17:26:13 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2019-01-18 17:48:16 -0500 |
commit | 763353692bc85c6af6cbf68d1bad4de5755c39b9 (patch) | |
tree | 5ce40734f4aedd2c447a1e63717651d34834624a /doc/classes/KinematicBody2D.xml | |
parent | 7ae4cb7f7dc9913f6b1c7e9c9ff90a481ce93ba7 (diff) |
Improve docs for KinematicBody linear_velocity, fixes #23927
Diffstat (limited to 'doc/classes/KinematicBody2D.xml')
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 986010f832..b94304b9a8 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -89,7 +89,7 @@ </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. - [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method. + [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. [i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. |