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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-26 16:01:49 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-26 16:02:39 +0100 |
commit | 2d20fc39aaa3a3e48f25cbb95f38f54fe2bcdd9f (patch) | |
tree | dd7f0c0305d3a6133f01e96ad0d6a3cbc54550eb /doc/classes/KinematicBody2D.xml | |
parent | 689db68822ad48a75a595e3dae17388dbbf64c10 (diff) |
doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
Diffstat (limited to 'doc/classes/KinematicBody2D.xml')
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 6a3b3dabb1..101820a07f 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.2"> +<class name="KinematicBody2D" inherits="PhysicsBody2D" version="3.2"> <brief_description> Kinematic body 2D node. </brief_description> |