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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-06-13 14:29:45 +0200
committerGitHub <noreply@github.com>2018-06-13 14:29:45 +0200
commitf0fa5902100b5b2a6207b1656cf90af3c36bd213 (patch)
treeb901e9760a7bade5ad0c0c48d55c21e5c1c7d39f /doc/classes/KinematicBody.xml
parent62b75a94ec9c746aa6f58dad39ca2917428a38f1 (diff)
parent98b59cf2a387e469851eee137cc6310cfc4b2a6d (diff)
Merge pull request #19526 from robojumper/fix_tutorials
Add support for tutorial links to makerst.py
Diffstat (limited to 'doc/classes/KinematicBody.xml')
-rw-r--r--doc/classes/KinematicBody.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 5553602db2..ae33ed5205 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -9,7 +9,7 @@
Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html</link>
</tutorials>
<demos>
</demos>