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author | robojumper <robojumper@gmail.com> | 2018-06-11 13:35:44 +0200 |
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committer | robojumper <robojumper@gmail.com> | 2018-06-12 17:40:24 +0200 |
commit | 98b59cf2a387e469851eee137cc6310cfc4b2a6d (patch) | |
tree | ab4d5a8a7fb9e7e5bb0159c1e6660a4e851ddad0 /doc/classes/KinematicBody.xml | |
parent | 76875ba145c5745033d0a1c9fda2f4349e2509b3 (diff) |
Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
Diffstat (limited to 'doc/classes/KinematicBody.xml')
-rw-r--r-- | doc/classes/KinematicBody.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 5553602db2..ae33ed5205 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -9,7 +9,7 @@ Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html</link> </tutorials> <demos> </demos> |