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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-17 10:43:23 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-17 10:43:23 +0100 |
commit | 6c46787749879e4afe37e652446801fc6f4cd8f1 (patch) | |
tree | e67dac921e8c7a07097500b9fe4384bd3461fc11 /doc/classes/KinematicBody.xml | |
parent | ff59c562f745de957e8395fc02af1e5d7377a302 (diff) |
doc: Replace some more "val" with "value" + sync
Diffstat (limited to 'doc/classes/KinematicBody.xml')
-rw-r--r-- | doc/classes/KinematicBody.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index bda749fc9d..747c46cced 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -9,7 +9,7 @@ Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html + http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html </tutorials> <demos> </demos> |