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authorRémi Verschelde <rverschelde@gmail.com>2018-01-17 10:43:23 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-17 10:43:23 +0100
commit6c46787749879e4afe37e652446801fc6f4cd8f1 (patch)
treee67dac921e8c7a07097500b9fe4384bd3461fc11 /doc/classes/KinematicBody.xml
parentff59c562f745de957e8395fc02af1e5d7377a302 (diff)
doc: Replace some more "val" with "value" + sync
Diffstat (limited to 'doc/classes/KinematicBody.xml')
-rw-r--r--doc/classes/KinematicBody.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index bda749fc9d..747c46cced 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -9,7 +9,7 @@
Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html
</tutorials>
<demos>
</demos>