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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-04 17:26:25 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-16 05:19:39 +0200 |
commit | c9a491b6710f62e5bf2007cf3b36322c7a247521 (patch) | |
tree | eb1489b366b637a43f0023f1c054ad35eb667192 /doc/classes/Joint3D.xml | |
parent | 1ed00dca882118598d14eae315f608af9de758cf (diff) |
Add a comment at the top of generated shaders
This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or StandardMaterial3D).
The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
Diffstat (limited to 'doc/classes/Joint3D.xml')
0 files changed, 0 insertions, 0 deletions