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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-21 11:12:19 +0200
committerGitHub <noreply@github.com>2021-09-21 11:12:19 +0200
commit2785ad32df15d8bd7aa9e9e7639994ee2c3c8826 (patch)
treee069dc8af308b95f2c787d1dfd5209fbc01d3a55 /doc/classes/Joint3D.xml
parentbe63fdff8031bf5fdb0b068cb10b22566f98f7d0 (diff)
parentd54f2ad7cac0f15c757ace54ad209fcedb3053bf (diff)
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/Joint3D.xml')
-rw-r--r--doc/classes/Joint3D.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml
index 94cdda586c..4b2c1ab4cb 100644
--- a/doc/classes/Joint3D.xml
+++ b/doc/classes/Joint3D.xml
@@ -9,8 +9,6 @@
<tutorials>
<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
@@ -25,6 +23,4 @@
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
</member>
</members>
- <constants>
- </constants>
</class>