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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-21 11:12:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-21 11:12:19 +0200 |
commit | 2785ad32df15d8bd7aa9e9e7639994ee2c3c8826 (patch) | |
tree | e069dc8af308b95f2c787d1dfd5209fbc01d3a55 /doc/classes/Joint3D.xml | |
parent | be63fdff8031bf5fdb0b068cb10b22566f98f7d0 (diff) | |
parent | d54f2ad7cac0f15c757ace54ad209fcedb3053bf (diff) |
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/Joint3D.xml')
-rw-r--r-- | doc/classes/Joint3D.xml | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index 94cdda586c..4b2c1ab4cb 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -9,8 +9,6 @@ <tutorials> <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> </tutorials> - <methods> - </methods> <members> <member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> If [code]true[/code], the two bodies of the nodes are not able to collide with each other. @@ -25,6 +23,4 @@ The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. </member> </members> - <constants> - </constants> </class> |