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authorRémi Verschelde <rverschelde@gmail.com>2019-06-29 12:38:01 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-30 13:58:07 +0200
commitc6cea6e9b372f403a5906813bf5db8583d747d06 (patch)
treee34ffb412701b436f44feedd3f317d0e1e84afa9 /doc/classes/Joint2D.xml
parent82604195b4c2c80777f7ecaa547194c6a208e8cf (diff)
doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
Diffstat (limited to 'doc/classes/Joint2D.xml')
-rw-r--r--doc/classes/Joint2D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml
index ee7395d2d3..f6a99a738d 100644
--- a/doc/classes/Joint2D.xml
+++ b/doc/classes/Joint2D.xml
@@ -11,16 +11,16 @@
<methods>
</methods>
<members>
- <member name="bias" type="float" setter="set_bias" getter="get_bias">
+ <member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0">
When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code].
</member>
- <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
+ <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
</member>
- <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
+ <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath(&quot;&quot;)">
The first body attached to the joint. Must derive from [PhysicsBody2D].
</member>
- <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
+ <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath(&quot;&quot;)">
The second body attached to the joint. Must derive from [PhysicsBody2D].
</member>
</members>