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authorHaSa1002 <johawitt@outlook.de>2020-10-31 00:37:55 +0100
committerHaSa1002 <johawitt@outlook.de>2020-11-25 22:15:13 +0100
commit5a01c2a3b0a055b1496f6f744c3faec23745cbc6 (patch)
tree1bb04e3738c2e44f10759ed1ee6ed0856a7ebde6 /doc/classes/JSONParseResult.xml
parent91f7df2b4c178b7d897bd34615a0217b77394343 (diff)
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
Includes: * File * Geometry2D * HashingContext * HTTPClient * HTTPRequest * Image * Input * int * ItemList * JSONParseResult * KinematicBody2D * LineEdit Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Diffstat (limited to 'doc/classes/JSONParseResult.xml')
-rw-r--r--doc/classes/JSONParseResult.xml17
1 files changed, 15 insertions, 2 deletions
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index 4dbceb35e9..991ebcd7a0 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -24,13 +24,26 @@
A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var p = JSON.parse('["hello", "world", "!"]')
if typeof(p.result) == TYPE_ARRAY:
print(p.result[0]) # Prints "hello"
else:
push_error("Unexpected results.")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ JSONParseResult p = JSON.Parse("[\"hello\"], \"world\", \"!\"]");
+ if (p.Result is Godot.Collections.Array)
+ {
+ GD.Print((p.Result as Godot.Collections.Array)[0]); // Prints "hello"
+ }
+ else
+ {
+ GD.PushError("Unexpected results.");
+ }
+ [/csharp]
+ [/codeblocks]
</member>
</members>
<constants>