diff options
author | HaSa1002 <johawitt@outlook.de> | 2020-10-31 00:37:55 +0100 |
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committer | HaSa1002 <johawitt@outlook.de> | 2020-11-25 22:15:13 +0100 |
commit | 5a01c2a3b0a055b1496f6f744c3faec23745cbc6 (patch) | |
tree | 1bb04e3738c2e44f10759ed1ee6ed0856a7ebde6 /doc/classes/JSONParseResult.xml | |
parent | 91f7df2b4c178b7d897bd34615a0217b77394343 (diff) |
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
Includes:
* File
* Geometry2D
* HashingContext
* HTTPClient
* HTTPRequest
* Image
* Input
* int
* ItemList
* JSONParseResult
* KinematicBody2D
* LineEdit
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Diffstat (limited to 'doc/classes/JSONParseResult.xml')
-rw-r--r-- | doc/classes/JSONParseResult.xml | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml index 4dbceb35e9..991ebcd7a0 100644 --- a/doc/classes/JSONParseResult.xml +++ b/doc/classes/JSONParseResult.xml @@ -24,13 +24,26 @@ A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned. [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types. [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: - [codeblock] + [codeblocks] + [gdscript] var p = JSON.parse('["hello", "world", "!"]') if typeof(p.result) == TYPE_ARRAY: print(p.result[0]) # Prints "hello" else: push_error("Unexpected results.") - [/codeblock] + [/gdscript] + [csharp] + JSONParseResult p = JSON.Parse("[\"hello\"], \"world\", \"!\"]"); + if (p.Result is Godot.Collections.Array) + { + GD.Print((p.Result as Godot.Collections.Array)[0]); // Prints "hello" + } + else + { + GD.PushError("Unexpected results."); + } + [/csharp] + [/codeblocks] </member> </members> <constants> |