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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-04-04 14:04:48 +0200
committerGitHub <noreply@github.com>2018-04-04 14:04:48 +0200
commitcbe886b6191b8fefc5ddf665aba0d0e6e292e28a (patch)
tree223d48e2fdc11c388de03d289b4052fb07229179 /doc/classes/InterpolatedCamera.xml
parentd991e9932122ca21b970c4ea6b13f66b1fa7b67a (diff)
parent99110772c028a7625d39d229bf5179cac16295bb (diff)
Merge pull request #17945 from romlok/cameradoctweaks
[DOCS] Tweaks and fixes for (Interpolated)Camera
Diffstat (limited to 'doc/classes/InterpolatedCamera.xml')
-rw-r--r--doc/classes/InterpolatedCamera.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml
index d47df796a2..1ac7b5107e 100644
--- a/doc/classes/InterpolatedCamera.xml
+++ b/doc/classes/InterpolatedCamera.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
- If it is not [member enabled], or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
+ If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
</description>
<tutorials>
</tutorials>
@@ -18,16 +18,16 @@
<argument index="0" name="target" type="Object">
</argument>
<description>
- Set the node to move toward.
+ Sets the node to move toward and orient with.
</description>
</method>
</methods>
<members>
<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled">
- If [code]true[/code], and a target is set, the camera will move automatically.
+ If [code]true[/code] and a target is set, the camera will move automatically.
</member>
<member name="speed" type="float" setter="set_speed" getter="get_speed">
- How quickly the camera moves.
+ How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
</member>
<member name="target" type="NodePath" setter="set_target_path" getter="get_target_path">
The target's [NodePath].