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authorRémi Verschelde <rverschelde@gmail.com>2019-06-29 12:38:01 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-30 13:58:07 +0200
commitc6cea6e9b372f403a5906813bf5db8583d747d06 (patch)
treee34ffb412701b436f44feedd3f317d0e1e84afa9 /doc/classes/InputEventAction.xml
parent82604195b4c2c80777f7ecaa547194c6a208e8cf (diff)
doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
Diffstat (limited to 'doc/classes/InputEventAction.xml')
-rw-r--r--doc/classes/InputEventAction.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index f5b93fd73e..46c47e357f 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -12,13 +12,13 @@
<methods>
</methods>
<members>
- <member name="action" type="String" setter="set_action" getter="get_action">
+ <member name="action" type="String" setter="set_action" getter="get_action" default="&quot;&quot;">
The action's name. Actions are accessed via this [String].
</member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
+ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
</member>
- <member name="strength" type="float" setter="set_strength" getter="get_strength">
+ <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
</member>
</members>