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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-21 11:12:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-21 11:12:19 +0200 |
commit | 2785ad32df15d8bd7aa9e9e7639994ee2c3c8826 (patch) | |
tree | e069dc8af308b95f2c787d1dfd5209fbc01d3a55 /doc/classes/InputEventAction.xml | |
parent | be63fdff8031bf5fdb0b068cb10b22566f98f7d0 (diff) | |
parent | d54f2ad7cac0f15c757ace54ad209fcedb3053bf (diff) |
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/InputEventAction.xml')
-rw-r--r-- | doc/classes/InputEventAction.xml | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 42326f344f..f09af1a34d 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -11,8 +11,6 @@ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> - <methods> - </methods> <members> <member name="action" type="StringName" setter="set_action" getter="get_action" default="&"""> The action's name. Actions are accessed via this [String]. @@ -24,6 +22,4 @@ The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed. </member> </members> - <constants> - </constants> </class> |