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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-21 11:12:19 +0200
committerGitHub <noreply@github.com>2021-09-21 11:12:19 +0200
commit2785ad32df15d8bd7aa9e9e7639994ee2c3c8826 (patch)
treee069dc8af308b95f2c787d1dfd5209fbc01d3a55 /doc/classes/InputEventAction.xml
parentbe63fdff8031bf5fdb0b068cb10b22566f98f7d0 (diff)
parentd54f2ad7cac0f15c757ace54ad209fcedb3053bf (diff)
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/InputEventAction.xml')
-rw-r--r--doc/classes/InputEventAction.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 42326f344f..f09af1a34d 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -11,8 +11,6 @@
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="action" type="StringName" setter="set_action" getter="get_action" default="&amp;&quot;&quot;">
The action's name. Actions are accessed via this [String].
@@ -24,6 +22,4 @@
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
</member>
</members>
- <constants>
- </constants>
</class>