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author | Ninni Pipping <over999ships@gmail.com> | 2023-05-09 10:25:07 +0200 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-05-12 12:14:45 +0200 |
commit | 9a5af8e7936ed5cfd4664455a88a3ecdae197783 (patch) | |
tree | d38704228da6acc0b931811984a707a41bb71478 /doc/classes/Input.xml | |
parent | 28012c40fb5d86d6d5fc4fa4c8ab71b726ec520c (diff) |
Clarify that event handling does not affect `Input`
(cherry picked from commit 732ad382a64e983c002a640f0220135835bab354)
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index ab9ed47b85..58d3f6dc66 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -5,6 +5,7 @@ </brief_description> <description> A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. + [b]Note:[/b] The methods here reflect the global input state and are not affected by [method Control.accept_event] or [method Viewport.set_input_as_handled], which only deal with the way input is propagated in the [SceneTree]. </description> <tutorials> <link title="Inputs documentation index">$DOCS_URL/tutorials/inputs/index.html</link> |