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authorRémi Verschelde <rverschelde@gmail.com>2018-05-12 09:38:00 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-05-12 09:38:00 +0200
commit3d9deda8b367ae9c715bef7e9b1b5917ed81240f (patch)
tree5390848dafc7655554ed9af957f5ff2b8f1c437e /doc/classes/Input.xml
parent224d5371ff65a242f354b0c645176bdeea1cd14c (diff)
Sync classref with current source
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r--doc/classes/Input.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 58cee7b556..f92f8da5dd 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -48,6 +48,14 @@
If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3].
</description>
</method>
+ <method name="get_action_strength" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="action" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_connected_joypads">
<return type="Array">
</return>
@@ -287,6 +295,14 @@
Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
</description>
</method>
+ <method name="set_default_cursor_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_mouse_mode">
<return type="void">
</return>