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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-05-12 09:38:00 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-05-12 09:38:00 +0200 |
commit | 3d9deda8b367ae9c715bef7e9b1b5917ed81240f (patch) | |
tree | 5390848dafc7655554ed9af957f5ff2b8f1c437e /doc/classes/Input.xml | |
parent | 224d5371ff65a242f354b0c645176bdeea1cd14c (diff) |
Sync classref with current source
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 58cee7b556..f92f8da5dd 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -48,6 +48,14 @@ If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3]. </description> </method> + <method name="get_action_strength" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="action" type="String"> + </argument> + <description> + </description> + </method> <method name="get_connected_joypads"> <return type="Array"> </return> @@ -287,6 +295,14 @@ Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. </description> </method> + <method name="set_default_cursor_shape"> + <return type="void"> + </return> + <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0"> + </argument> + <description> + </description> + </method> <method name="set_mouse_mode"> <return type="void"> </return> |