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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-03-27 11:17:36 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-03-27 14:12:01 +0200
commit0494e024d8cf244f82f8f4b4318f8558375f99ff (patch)
treee314e1d675662ba8d843023215c80e5a8ce485dc /doc/classes/Input.xml
parentf0407ad14de5e8c4c668ba4e6a983d2211022d9a (diff)
Rename warp mouse functions to warp_mouse
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r--doc/classes/Input.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 64a914bb31..c3552c9f62 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -379,11 +379,11 @@
[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export settings. iOS does not support duration.
</description>
</method>
- <method name="warp_mouse_position">
+ <method name="warp_mouse">
<return type="void" />
- <argument index="0" name="to" type="Vector2" />
+ <argument index="0" name="position" type="Vector2" />
<description>
- Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the game window.
+ Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the currently focused Window Manager game window.
Mouse position is clipped to the limits of the screen resolution, or to the limits of the game window if [enum MouseMode] is set to [code]MOUSE_MODE_CONFINED[/code] or [code]MOUSE_MODE_CONFINED_HIDDEN[/code].
</description>
</method>