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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2020-12-24 10:10:56 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-24 10:10:56 +0100 |
commit | dbd00d932e27088f6f8a8fc88e5dd75796719ada (patch) | |
tree | 0df8d08c3dc872dab6f2e4303b1d4371cdc4d51e /doc/classes/HingeJoint3D.xml | |
parent | 6063af6788feb31665b7be2cc629fd7a0f7673e2 (diff) | |
parent | 27f964d5380134c6384cd2cc1331f0db7b46d755 (diff) |
Merge pull request #44636 from Calinou/doc-sliderjoint3d-description
Fix confusing SliderJoint3D brief description
Diffstat (limited to 'doc/classes/HingeJoint3D.xml')
-rw-r--r-- | doc/classes/HingeJoint3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/HingeJoint3D.xml b/doc/classes/HingeJoint3D.xml index 2d4480cb20..f2c652d51a 100644 --- a/doc/classes/HingeJoint3D.xml +++ b/doc/classes/HingeJoint3D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HingeJoint3D" inherits="Joint3D" version="4.0"> <brief_description> - A hinge between two 3D bodies. + A hinge between two 3D PhysicsBodies. </brief_description> <description> - A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. + A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. See also [Generic6DOFJoint3D]. </description> <tutorials> </tutorials> |