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authorBastiaan Olij <mux213@gmail.com>2019-04-23 21:51:56 +1000
committerBastiaan Olij <mux213@gmail.com>2019-05-07 20:44:09 +1000
commit4bb0df7060329390890d74ede7ec848eef552b16 (patch)
treebc658d507a5384693aeb444de168486be444864f /doc/classes/HeightMapShape.xml
parent0239d8bd9fa03965439aac2482d18746f807bd00 (diff)
Center shape according to logic Bullet applies
Diffstat (limited to 'doc/classes/HeightMapShape.xml')
-rw-r--r--doc/classes/HeightMapShape.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/HeightMapShape.xml b/doc/classes/HeightMapShape.xml
index 5ffeda1c10..9968551b7a 100644
--- a/doc/classes/HeightMapShape.xml
+++ b/doc/classes/HeightMapShape.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
- Height map shape for 3D physics (bullet only)
+ Height map shape for 3D physics (Bullet only).
</brief_description>
<description>
- Height map shape resource, which can be added to a [PhysicsBody] or [Area].
+ Height map shape resource, which can be added to a [PhysicsBody] or [Area]. Note that bullet will always center the collision shape. If you minimum height is 0, and you maximum height is 10, bullet will adjust your collision shape down so the minimum height is -5 and the maximum height is 5.
</description>
<tutorials>
</tutorials>