diff options
author | Bastiaan Olij <mux213@gmail.com> | 2019-04-23 21:51:56 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2019-05-07 20:44:09 +1000 |
commit | 4bb0df7060329390890d74ede7ec848eef552b16 (patch) | |
tree | bc658d507a5384693aeb444de168486be444864f /doc/classes/HeightMapShape.xml | |
parent | 0239d8bd9fa03965439aac2482d18746f807bd00 (diff) |
Center shape according to logic Bullet applies
Diffstat (limited to 'doc/classes/HeightMapShape.xml')
-rw-r--r-- | doc/classes/HeightMapShape.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/HeightMapShape.xml b/doc/classes/HeightMapShape.xml index 5ffeda1c10..9968551b7a 100644 --- a/doc/classes/HeightMapShape.xml +++ b/doc/classes/HeightMapShape.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HeightMapShape" inherits="Shape" category="Core" version="3.2"> <brief_description> - Height map shape for 3D physics (bullet only) + Height map shape for 3D physics (Bullet only). </brief_description> <description> - Height map shape resource, which can be added to a [PhysicsBody] or [Area]. + Height map shape resource, which can be added to a [PhysicsBody] or [Area]. Note that bullet will always center the collision shape. If you minimum height is 0, and you maximum height is 10, bullet will adjust your collision shape down so the minimum height is -5 and the maximum height is 5. </description> <tutorials> </tutorials> |