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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-28 16:05:55 +0200
committerGitHub <noreply@github.com>2021-10-28 16:05:55 +0200
commite2deec67b9b3258f1c4fc7ee8c9a375676a0571a (patch)
tree0acf54e7ea1b7b3defb52032db7ca1eb01935bfb /doc/classes/GeometryInstance3D.xml
parent6b090e325a49ab9a890700925873f33232d06b2b (diff)
parentc571e4a7f4a5cc34fa9b7efeff37ee69fcf6249d (diff)
Merge pull request #54222 from JFonS/instance-fade
Diffstat (limited to 'doc/classes/GeometryInstance3D.xml')
-rw-r--r--doc/classes/GeometryInstance3D.xml17
1 files changed, 16 insertions, 1 deletions
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 97cef205c3..0a2c0fbe81 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -49,6 +49,9 @@
The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
</member>
+ <member name="transparency" type="float" setter="set_transparency" getter="get_transparency" default="0.0">
+ Transparency applied to the whole geometry. In spatial shaders, transparency is set as the default value of the [code]ALPHA[/code] built-in.
+ </member>
<member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin" default="0.0">
Starting distance from which the GeometryInstance3D will be visible, taking [member visibility_range_begin_margin] into account as well. The default value of 0 is used to disable the range check.
</member>
@@ -56,11 +59,14 @@
Margin for the [member visibility_range_begin] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_begin] threshold by this amount.
</member>
<member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end" default="0.0">
- Distance from which the GeometryInstance3D will be hidden, taking [member visibility_range_end_margin] into account as well. The default value of 0 is used to disable the range check..
+ Distance from which the GeometryInstance3D will be hidden, taking [member visibility_range_end_margin] into account as well. The default value of 0 is used to disable the range check.
</member>
<member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin" default="0.0">
Margin for the [member visibility_range_end] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_end] threshold by this amount.
</member>
+ <member name="visibility_range_fade_mode" type="int" setter="set_visibility_range_fade_mode" getter="get_visibility_range_fade_mode" enum="GeometryInstance3D.VisibilityRangeFadeMode" default="0">
+ Controls which instances will be faded when approaching the limits of the visibility range. See [enum VisibilityRangeFadeMode] for possible values.
+ </member>
</members>
<constants>
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
@@ -94,5 +100,14 @@
</constant>
<constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale">
</constant>
+ <constant name="VISIBILITY_RANGE_FADE_DISABLED" value="0" enum="VisibilityRangeFadeMode">
+ Will not fade itself nor its visibility dependencies, hysteresis will be used instead. See [member visibility_range_begin] and [member Node3D.visibility_parent] for more information.
+ </constant>
+ <constant name="VISIBILITY_RANGE_FADE_SELF" value="1" enum="VisibilityRangeFadeMode">
+ Will fade-out itself when reaching the limits of its own visibility range. The fading range is determined by [member visibility_range_begin_margin] and [member visibility_range_end_margin].
+ </constant>
+ <constant name="VISIBILITY_RANGE_FADE_DEPENDENCIES" value="2" enum="VisibilityRangeFadeMode">
+ Will fade-in its visibility dependencies (see [member Node3D.visibility_parent]) when reaching the limits of its own visibility range. The fading range is determined by [member visibility_range_begin_margin] and [member visibility_range_end_margin].
+ </constant>
</constants>
</class>