summaryrefslogtreecommitdiff
path: root/doc/classes/GeometryInstance3D.xml
diff options
context:
space:
mode:
authorJosh Jones <kilauea.jones@gmail.com>2022-11-11 15:46:25 -0800
committerJosh Jones <kilauea.jones@gmail.com>2022-11-11 16:43:42 -0800
commit4c0da0fcba6cdf0742cb8bf20c3273224f1e1417 (patch)
tree5ffddc340aa838b4ca3c06e1e118c6f6c83a5afd /doc/classes/GeometryInstance3D.xml
parentd2bd8e5289d67d94ab9c087a6308eaebd4eea91a (diff)
Added missing descriptions for GeometryInstance3D
Diffstat (limited to 'doc/classes/GeometryInstance3D.xml')
-rw-r--r--doc/classes/GeometryInstance3D.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 86d52ae9be..90a983d28b 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -13,6 +13,7 @@
<return type="Variant" />
<param index="0" name="name" type="StringName" />
<description>
+ Get the value of a shader parameter as set on this instance.
</description>
</method>
<method name="set_custom_aabb">
@@ -27,6 +28,7 @@
<param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
<description>
+ Set the value of a shader parameter for this instance only.
</description>
</method>
</methods>
@@ -45,8 +47,11 @@
[b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode].
</member>
<member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
+ If [code]true[/code], disables occlusion culling for this instance. Useful for gizmos that must be rendered even when occlusion culling is in use.
</member>
<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
+ Changes how quickly the mesh transitions to a lower level of detail. A value of 0 will force the mesh to its lowest level of detail, a value of 1 will use the default settings, and larger values will keep the mesh in a higher level of detail at farther distances.
+ Useful for testing level of detail transitions in the editor.
</member>
<member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay">
The material overlay for the whole geometry.