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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-10 17:16:02 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-10 17:16:02 +0200 |
commit | b06890c2b7f142de81a0d6f3623a7538bfc36fd0 (patch) | |
tree | a7a8f94b3990aac70f08888ee9ae423d9ccdb961 /doc/classes/GPUParticlesCollisionSDF3D.xml | |
parent | cf95056c918b30509c3b181d672e6cfdc971d34f (diff) |
Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
Diffstat (limited to 'doc/classes/GPUParticlesCollisionSDF3D.xml')
0 files changed, 0 insertions, 0 deletions