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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-25 00:01:47 +0200
committerGitHub <noreply@github.com>2022-08-25 00:01:47 +0200
commit56752e32a6144c906cb8c0ffe689b11c4295938f (patch)
treeea78185e2dbb1451644e4b28cae5b7ede821d9b9 /doc/classes/GPUParticlesCollisionBox3D.xml
parentd0a2a4c98195eb8a43713286b5b865dfbed05163 (diff)
parent17ad6df56d6c60b8fb7cff772d47a12e1d0e0599 (diff)
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
Add "Hide on Contact" collision mode to ParticlesMaterial
Diffstat (limited to 'doc/classes/GPUParticlesCollisionBox3D.xml')
-rw-r--r--doc/classes/GPUParticlesCollisionBox3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/GPUParticlesCollisionBox3D.xml b/doc/classes/GPUParticlesCollisionBox3D.xml
index 60d66ca682..65b69c0098 100644
--- a/doc/classes/GPUParticlesCollisionBox3D.xml
+++ b/doc/classes/GPUParticlesCollisionBox3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Box-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
- [b]Note:[/b] [member ParticlesMaterial.collision_enabled] must be [code]true[/code] on the [GPUParticles3D]'s process material for collision to work.
+ [b]Note:[/b] [member ParticlesMaterial.collision_mode] must be [constant ParticlesMaterial.COLLISION_RIGID] or [constant ParticlesMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
</description>
<tutorials>