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authorMicky <micheledevita2@gmail.com>2022-09-01 12:09:06 +0200
committerMicky <micheledevita2@gmail.com>2022-09-06 21:40:09 +0200
commit9c9c5f662f0ea231412eda5097b1cc585889fed2 (patch)
tree4d914c5bfc950ec6867355ad0c9b8b5d16a2bc45 /doc/classes/GPUParticles2D.xml
parent5628ab9215d61fc2b7223b465626873368aaf66b (diff)
Rework AnimatedTexture's `fps` into `speed_scale`
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse. `frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_. Setters and getters, documentation updated, too.
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