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authorSteve Cotton <steve@octalot.at>2022-10-24 16:39:04 +0200
committerSteve Cotton <steve@octalot.at>2022-10-27 18:46:56 +0200
commit6db9752f23d73f4992bd32ecc73261d9f849c5f4 (patch)
treef18c96be1a501b45570d42d441e213ee374b4e58 /doc/classes/GPUParticles2D.xml
parent03e5de37ae3228de26e7b83888c542a9f400b5d9 (diff)
doc: link GPUParticles2D to the 2D Particles demo
Add a comment in the link to the Dodge The Creeps demo too. That demo only uses particles for one thing (to leave a trail when the player moves), they're not interacting with anything else in the demo; it took me a bit of searching to find where they were used.
Diffstat (limited to 'doc/classes/GPUParticles2D.xml')
-rw-r--r--doc/classes/GPUParticles2D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 043c08eed5..4916171900 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -9,7 +9,8 @@
</description>
<tutorials>
<link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link>
- <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="2D Particles Demo">https://godotengine.org/asset-library/asset/118</link>
+ <link title="2D Dodge The Creeps Demo (uses GPUParticles2D for the trail behind the player)">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="capture_rect" qualifiers="const">