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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-05 15:19:21 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-05 15:19:21 +0200 |
commit | 63d3a42f82d386c94eb9e11641d04ada4150c5e5 (patch) | |
tree | 5617e7270df9be072037c251fc49f4b0f9fb77e4 /doc/classes/FuncRef.xml | |
parent | 4011429e574a4d7a31725c38d92dd34925487dc7 (diff) | |
parent | d80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9 (diff) |
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
Diffstat (limited to 'doc/classes/FuncRef.xml')
-rw-r--r-- | doc/classes/FuncRef.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/FuncRef.xml b/doc/classes/FuncRef.xml index 523acb8983..f0254cecaf 100644 --- a/doc/classes/FuncRef.xml +++ b/doc/classes/FuncRef.xml @@ -5,7 +5,7 @@ </brief_description> <description> In GDScript, functions are not [i]first-class objects[/i]. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments. - However, by creating a [code]FuncRef[/code] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called. + However, by creating a [FuncRef] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called. </description> <tutorials> </tutorials> |