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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-09-15 18:57:34 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-09 23:00:09 +0200 |
commit | 66f7c48e39c6479f11c0dd2426c093b0f2910f76 (patch) | |
tree | aeec63f81055de9bcfb37d1a850937ce55662165 /doc/classes/FontVariation.xml | |
parent | ca25c6e0a3f25948ee4a197f3442c66f019e7424 (diff) |
Implement adjusting the maximum number of physics steps per rendered frame
When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.
This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
Diffstat (limited to 'doc/classes/FontVariation.xml')
0 files changed, 0 insertions, 0 deletions