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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-04 15:01:47 +0100
committerGitHub <noreply@github.com>2021-01-04 15:01:47 +0100
commit51e5e200e236f506f757b08ee96345fbeec30db0 (patch)
treeab32df89fe2cf03de8f807bf4a631ae2997bed9a /doc/classes/Engine.xml
parent8cfec72084e134a41467658da1f5ae5f5567a044 (diff)
parent215d18814e3db5371ed7aae9555ac25bf7d1a00e (diff)
Merge pull request #44911 from akien-mga/doc-sync
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/Engine.xml')
-rw-r--r--doc/classes/Engine.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index c079085fb3..02b81ee9b7 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -51,13 +51,6 @@
Returns the frames per second of the running game.
</description>
</method>
- <method name="get_process_frames" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
- </description>
- </method>
<method name="get_license_info" qualifiers="const">
<return type="Dictionary">
</return>
@@ -93,6 +86,13 @@
Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation.
</description>
</method>
+ <method name="get_process_frames" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
+ </description>
+ </method>
<method name="get_singleton" qualifiers="const">
<return type="Object">
</return>