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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-06 00:12:46 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-06 00:12:46 +0200 |
commit | 7ca9863079c2c033e5dd550e0ab989c8593352cc (patch) | |
tree | 510e3b7b5c09c1097df37dbd3d7e082777903c15 /doc/classes/EditorSceneImporterAssimp.xml | |
parent | a9a49365184f9fda59c52f40395961d5fd34f373 (diff) | |
parent | e3ef7f214afd004a741bd7876731c44294541794 (diff) |
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
Diffstat (limited to 'doc/classes/EditorSceneImporterAssimp.xml')
-rw-r--r-- | doc/classes/EditorSceneImporterAssimp.xml | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml new file mode 100644 index 0000000000..0214f9eba2 --- /dev/null +++ b/doc/classes/EditorSceneImporterAssimp.xml @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" category="Core" version="3.2"> + <brief_description> + This is a multi-format 3d asset importer. + </brief_description> + <description> + This is a multi-format 3d asset importer. + Use these FBX export settings from Autodesk Maya. + [codeblock] + * Smoothing Groups + * Smooth Mesh + * Triangluate (For mesh with blendshapes) + * Bake Animation + * Resample All + * Deformed Models + * Skins + * Blend Shapes + * Curve Filters + * Constant Key Reducer + * Auto Tangents Only + * DO NOT CHECK Constraints (Will Break File) + * Can check Embed Media (Embeds textures into FBX file to import) + -- Note: When importing embed media, texture and mesh will be a un-alterable file. + -- Reimport of fbx with updated texture is need if texture is updated. + * Units: Centimeters + * Up Axis: Y + * Binary format in FBX 2017 + [/codeblock] + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + </methods> + <constants> + </constants> +</class> |