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authorchar0xff <char0xff@users.noreply.github.com>2018-09-18 16:38:19 +0200
committerchar0xff <char0xff@users.noreply.github.com>2018-09-18 16:38:19 +0200
commita0efe25c9e74f3dc8af75e5bec2e4e2f33253dd9 (patch)
tree0aa4d0c81a70cc1d0a00b9a0c4023fef14a2cdc0 /doc/classes/EditorInterface.xml
parentf148e8eedeb1ff2dcf74d6843d1314d7c6db12a7 (diff)
Improve EditorPlugin.xml and EditorInterface.xml
Diffstat (limited to 'doc/classes/EditorInterface.xml')
-rw-r--r--doc/classes/EditorInterface.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index d85d021a68..f073c5e40b 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInterface" inherits="Node" category="Core" version="3.1">
<brief_description>
- Editor interface and main components.
+ Godot editor's interface.
</brief_description>
<description>
- Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript].
+ EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
</description>
<tutorials>
</tutorials>
@@ -24,14 +24,14 @@
<return type="Control">
</return>
<description>
- Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
+ Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
</description>
</method>
<method name="get_edited_scene_root">
<return type="Node">
</return>
<description>
- Returns the edited scene's root [Node].
+ Returns the edited (current) scene's root [Node].
</description>
</method>
<method name="get_editor_settings">
@@ -52,7 +52,7 @@
<return type="Array">
</return>
<description>
- Returns an [Array] of the currently opened scenes.
+ Returns an [Array] with the file paths of the currently opened scenes.
</description>
</method>
<method name="get_resource_filesystem">
@@ -66,7 +66,7 @@
<return type="EditorResourcePreview">
</return>
<description>
- Returns the [EditorResourcePreview]\ er.
+ Returns the [EditorResourcePreview].
</description>
</method>
<method name="get_script_editor">