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author | char0xff <char0xff@users.noreply.github.com> | 2018-09-18 16:38:19 +0200 |
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committer | char0xff <char0xff@users.noreply.github.com> | 2018-09-18 16:38:19 +0200 |
commit | a0efe25c9e74f3dc8af75e5bec2e4e2f33253dd9 (patch) | |
tree | 0aa4d0c81a70cc1d0a00b9a0c4023fef14a2cdc0 /doc/classes/EditorInterface.xml | |
parent | f148e8eedeb1ff2dcf74d6843d1314d7c6db12a7 (diff) |
Improve EditorPlugin.xml and EditorInterface.xml
Diffstat (limited to 'doc/classes/EditorInterface.xml')
-rw-r--r-- | doc/classes/EditorInterface.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index d85d021a68..f073c5e40b 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorInterface" inherits="Node" category="Core" version="3.1"> <brief_description> - Editor interface and main components. + Godot editor's interface. </brief_description> <description> - Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. + EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. </description> <tutorials> </tutorials> @@ -24,14 +24,14 @@ <return type="Control"> </return> <description> - Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. + Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. </description> </method> <method name="get_edited_scene_root"> <return type="Node"> </return> <description> - Returns the edited scene's root [Node]. + Returns the edited (current) scene's root [Node]. </description> </method> <method name="get_editor_settings"> @@ -52,7 +52,7 @@ <return type="Array"> </return> <description> - Returns an [Array] of the currently opened scenes. + Returns an [Array] with the file paths of the currently opened scenes. </description> </method> <method name="get_resource_filesystem"> @@ -66,7 +66,7 @@ <return type="EditorResourcePreview"> </return> <description> - Returns the [EditorResourcePreview]\ er. + Returns the [EditorResourcePreview]. </description> </method> <method name="get_script_editor"> |