summaryrefslogtreecommitdiff
path: root/doc/classes/EditorFeatureProfile.xml
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-30 20:32:11 +0200
committerGitHub <noreply@github.com>2020-03-30 20:32:11 +0200
commitf3c74afd2869859fa117271264e9294d36be16e5 (patch)
tree7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/EditorFeatureProfile.xml
parent6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff)
parenteaaee63b629d6999fcc0c84e38886b964f6d051d (diff)
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'doc/classes/EditorFeatureProfile.xml')
-rw-r--r--doc/classes/EditorFeatureProfile.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index 75b906d6d2..53db8dd293 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
An editor feature profile can be used to disable specific features of the Godot editor. When disabled, the features won't appear in the editor, which makes the editor less cluttered. This is useful in education settings to reduce confusion or when working in a team. For example, artists and level designers could use a feature profile that disables the script editor to avoid accidentally making changes to files they aren't supposed to edit.
- To manage editor feature profiles visually, use [b]Editor > Manage Feature Profiles...[/b] at the top of the editor window.
+ To manage editor feature profiles visually, use [b]Editor &gt; Manage Feature Profiles...[/b] at the top of the editor window.
</description>
<tutorials>
</tutorials>